![]() I make the road an avenue every third road in both directions and the first two roads intersecting the avenue coming in I make into overpasses. ![]() I've noticed if you start on the avenue the grids are bigger so I make one low density road (or dirt road) following the grid around the outside from the city and make my grids off that road. I use the grids in the game and I make them the size of 2x2. I can see how the layout would be more effective if you flip it so the avenue coming in the city is much longer and you use an overpass anytime it passes that avenue (which should only be one). Also it is kinda easy to have a city with 600k if you only use low wealth residential in your cities but most people want commercial, industry, as well as medium and high wealth people in their cities. It seems like the whole city would be in one big traffic jam especially at 600k pop. I haven't watched the video yet and haven't seen any good layout ideas yet either.įirst off I'd like to tell I don't see how his idea would work. Tap and hold to relocate Residential Buildings to rearrange your city." Construction Sim when on Wealth Forecast.I've been following this topic for a while seeing if anyone would have any good ideas. Wealth Forecast shows how Residential Buildings will evolve at their current location. Tap and hold to relocate Residential Buildings to rearrange your city." Construction Sim when on Land Value. High Land Value will yield wealthier homes when upgrading. "Land value is determined by the coverage of Area Services and Specializations.Sims don't like to live too close to Factories or dirty service buildings." Construction Sim when on Residential Buildings. "By designating Residential Zones you control where Sims will build their homes! Choose the location of your Residential areas carefully.Old Town Houses are the only residential buildings to not have the normal yellow construction plot.You can decrease your land value by removing specialization buildings. You can incease your land value by placing specialization buildings. The darker the blue the more likely it is to be luxurious. Land Value tells you what level of wealth your residential building will be. Old Town Houses, Latin America Zones, and regional residential buildings will always show up standard. For most types of residential buildings this will effect the look of the building. Luxurious homes will be highlighted as orange, premium homes as dark yellow, and standard as yellow. The higher the land value the more likely it is to be luxurious. Wealth Forecast tells you what type of residential building you will get. Each residential building will require 1 more of that specific service. Each region has an increased demand for a specific service. Increased Demand tells you how much more of a specific service a residential building will require. A low service demand will require 1 of each service, a medium service demand will require 2 of each service, and a high service demand will require 5 of each service. Service Demand tells you how much of each service a residential building will require. There are 14 types of residential buildings. The population of the building will not go down during the upgrade and once the upgrade is complete, new residents will be added instantly. It will have fireworks for a few seconds after completion and you will receive experience points and simoleons. ![]() A scaffolding animation will then appear, surrounding the building for a few seconds to upgrade, after which your newly upgraded building will appear. ![]() Once you have the required items, you can drag them onto the zone and it will begin upgrading. If you are unhappy with the required items, you can refresh the building plans or transfer the hard hat to another building, which each take 30 minutes to change. It will show the required items and the rewards you get for upgrading it. You can upgrade a residential building by tapping the hard hat. Once placed, a construction plot will appear with a hard hat over it. Tap the checkmark and the building will be placed. You can choose the type of residential building you want to build and then drag it onto the land. ![]()
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